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So sure, you may all die at one point or another, but at least it’ll be an interesting story.Seasoned players of dating sims endeavor to experience all the junctures, all the good and the bad, ultimately seeking out their best of all possible worlds.
And this is where us in the West run into misconceptions about the depth of these games.He pointed out the lack of gravity a character's death has in these kind of games, stemming from seeing the main character and surrounding characters die so many times and how to work with it."So basically, rather than the desire of 'I don't want the character to die, so I'll try to avoid it,' we put emphasis on the desire 'I don't want this story to die as is, so I'll try to avoid it,'" he explained.If you walk off the path, you'll be pushed back onto it. The systems in these romance-focused visual novels are usually not robust enough to support complex social sims, they're more like long and pretty choose-your-own-adventure novels.
The player must accept their limited role in these spaces and do what they can in order to dig the interesting bits out of these games’ juicy narrative databases.
As you repeatedly go through one of these games with your different romantic focuses each loop through you'll notice that things in the story can change pretty drastically after a designated turning point, depending on how that particular sim is laid out.