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Both Nintendo and Sony disallowed adult video games on their consoles.
Games also started to appear on Windows as it grew in popularity. In it, before any eroticism, the user has to first win the affection of one of a number of female characters, making the story into an interactive romance novel. Soon afterwards, the video game Otogirisou on the Super Famicom attracted the attention of many Japanese gamers.
There is no set definition for the gameplay of eroge, except that they all include explicit sexual content.
This most often occurs as hentai scenes of the player character having a sexual encounter with other characters.
Competing systems included the Sharp X1, Fujitsu FM-7, MSX, and NEC PC-8801.
NEC was behind its competitors in terms of hardware (with only 16 colors and no sound support) and needed a way to regain control of the market. The first commercial erotic computer game, Night Life, was released by Koei in 1982.
Most eroge games, a fairly large library, found its way on the NEC PC-98 platform.
According to Satoshi Todome's A History of Eroge, Kanon is still the standard for modern eroge and is referred to as a "baptism" for young otaku in Japan.
Although many eroge still market themselves primarily on sex, eroge that focus on story are now a major established part of Japanese otaku culture.
Many eroge become more story-oriented than sex-oriented, making story as the main focus for many modern eroge.
More and more people who used to reject such type of games began to become more open-minded that it isn't just about sex anymore.Erotic games made the PC-8801 popular, but customers quickly became tired of paying 8800 yen () for such simple games.Soon, new genres were invented: ASCII's Chaos Angels, a role-playing-based eroge, inspired Dragon Knight by Elf and Rance by Alice Soft.However, there are also many other gameplay genres represented within eroge, such as role-playing games, mahjong games, or puzzle games.